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Void Expansion →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). | |||||
password:34822850 | |||||
Average Rating Score | 6.7(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Void Expansion (48 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Void Expansion" card reviews and rating scores
6.7(10) |
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0% | (0) | ||
60% | (6) | ||
40% | (4) | ||
0% | (0) | ||
0% | (0) |
フラクトール
2023/06/18 15:29
2023/06/18 15:29
The effect is relatively irrelevant, but it is worth it in terms of "Void" Field Spell
《Void Feast》-type Infernoids often have 《Metaverse》, so this card is useful as a cost for the Revelry.
《Void Feast》-type Infernoids often have 《Metaverse》, so this card is useful as a cost for the Revelry.
ヒコモン
2019/12/13 12:49
2019/12/13 12:49
Infernoid token generation is good, but self standby phase is still slow. If you combine it with the effect of ②, it will be a deployment support, but for that reason, using this card is very subtle. Even with the third effect, what you want to protect is probably the highest level "Infernoid" monsters. So he seems to mesh with Infernoid, but he doesn't. For that reason, it wasn't used much, but there appeared a card called Lair of Darkness, which seems to be for his Infernoid, and it became more and more narrow. It belongs to the Void category, but you probably won't search for it. Since it can be used as the cost of 《Void Feast》, we can consider pinning it.
ミシガン州知事
2016/03/06 15:49
2016/03/06 15:49
Infernoid field card.
I can create a token, but will it be the last one to use in terms of phase order?
The Infernoid token is that vacuum tube token.
It's up to the individual to decide whether to use it for the cost of summoning the Infernoid, the cost of the second effect, boiling it, baking it, using it as a body pillow, or using it as a light in the room.
Also, if you use this card, you will be able to remove Infernoid on the field, so you can easily remove tokens placed on the field with this card.
It also has the effect that the opponent can only target his highest level Infernoid, but is it mainly for the purpose of protecting the lower Infernoid in charge of cleaning?
What I really want to protect is the high-level one that I spent a lot of money on, but he's an Infernoid.
Postscript) Compatibility with Mecha Phantom Beast, whose token is the lifeline ◎
Mecha Phantom Beast doesn't have a required field card, but the presence or absence of tokens greatly affects resistance, so I incorporated him into Mecha Phantom Beast◎
I can create a token, but will it be the last one to use in terms of phase order?
The Infernoid token is that vacuum tube token.
It's up to the individual to decide whether to use it for the cost of summoning the Infernoid, the cost of the second effect, boiling it, baking it, using it as a body pillow, or using it as a light in the room.
Also, if you use this card, you will be able to remove Infernoid on the field, so you can easily remove tokens placed on the field with this card.
It also has the effect that the opponent can only target his highest level Infernoid, but is it mainly for the purpose of protecting the lower Infernoid in charge of cleaning?
What I really want to protect is the high-level one that I spent a lot of money on, but he's an Infernoid.
Postscript) Compatibility with Mecha Phantom Beast, whose token is the lifeline ◎
Mecha Phantom Beast doesn't have a required field card, but the presence or absence of tokens greatly affects resistance, so I incorporated him into Mecha Phantom Beast◎
ラギアの使徒
2015/02/25 18:38
2015/02/25 18:38
[Infernoid] is a card that helps reduce removal costs. However, the standby phase is still slow. Compared to the speed of his other GY fertilization cards, it pales in comparison. It's a pity that the third effect can't protect the important high level "Infernoid". It's possible that it can't be used in [Infernoid], but there are many cases where it won't be introduced due to other existing support. Rather, since it is a card that can permanently supply monsters to the field, it may be better to put it in [Monarch] and use it for Tribute Summon.
スクラップトリトドン
2014/11/18 23:11
2014/11/18 23:11
Infernoid is a breeder every turn.
It's never a bad thing to be able to unconditionally generate tokens every turn that you can throw or burn.
It's not bad, but the problem is that you have to wait until your own standby time.
If I can keep it up, I'm happy that he'll be able to stably generate unlimited costs for his Infernoids who are worried about the GY cost, but
That "if you can maintain it" is slow in the recent high-speed environment...
For the time being, (2) can use the lower class of the field where the effect was used as a cost, and by using (3), you can maintain the front line for the next turn,
While Nehemos remains on the field, he can provide a steady supply of Infernoid, but...
However, it is likely that his Mecha Phantom Beast will use his token generation ability.
It's never a bad thing to be able to unconditionally generate tokens every turn that you can throw or burn.
It's not bad, but the problem is that you have to wait until your own standby time.
If I can keep it up, I'm happy that he'll be able to stably generate unlimited costs for his Infernoids who are worried about the GY cost, but
That "if you can maintain it" is slow in the recent high-speed environment...
For the time being, (2) can use the lower class of the field where the effect was used as a cost, and by using (3), you can maintain the front line for the next turn,
While Nehemos remains on the field, he can provide a steady supply of Infernoid, but...
However, it is likely that his Mecha Phantom Beast will use his token generation ability.
史貴
2014/11/15 23:27
2014/11/15 23:27
The point is that you get a token every turn, so use it to get her Infernoid out. I'm grateful to be able to reduce the consumption of GY, but I'm worried about the need to wait one turn. I'm also worried that it won't be enough with just one.
The second effect can also be processed on your turn to smooth out subsequent developments.
The third effect is mainly to protect the token by using the Infernoid that escapes as a decoy. But that's not what I want to protect.
Infernoid has some conveniences, but it feels awkward and hard to use. Rather, it should be used in Monarch etc., focusing on the fact that tokens with no usage restrictions can be produced every turn. Perfect for securing a permanent release on Monarch Decks that use Monarch support that cannot be used with 《Treeborn Frog》.
Like Mecha Phantom Beast that uses other tokens.
The second effect can also be processed on your turn to smooth out subsequent developments.
The third effect is mainly to protect the token by using the Infernoid that escapes as a decoy. But that's not what I want to protect.
Infernoid has some conveniences, but it feels awkward and hard to use. Rather, it should be used in Monarch etc., focusing on the fact that tokens with no usage restrictions can be produced every turn. Perfect for securing a permanent release on Monarch Decks that use Monarch support that cannot be used with 《Treeborn Frog》.
Like Mecha Phantom Beast that uses other tokens.
ナル参照
2014/11/15 1:56
2014/11/15 1:56
and want to bring fire floods
Assisting the deployment of the noid... I would like to say that. Field Spell with token generation, field noid elimination, and oleicalcos effect on standby. However, the effect of (1) is too slow, the effect of (2) presupposes the effect of (1) too much, the effect of (3) is rarely lined up in the first place, the release effect escapes, the existence of Dead Apostles, etc. All the effects are very subtle.
It's not bad that it's easy to search for Field Spell, but it's a bit subtle.
Assisting the deployment of the noid... I would like to say that. Field Spell with token generation, field noid elimination, and oleicalcos effect on standby. However, the effect of (1) is too slow, the effect of (2) presupposes the effect of (1) too much, the effect of (3) is rarely lined up in the first place, the release effect escapes, the existence of Dead Apostles, etc. All the effects are very subtle.
It's not bad that it's easy to search for Field Spell, but it's a bit subtle.
hio
2014/11/14 23:19
2014/11/14 23:19
Infernoid support, but I personally expect him to play an active role in Mecha Phantom Beast.
Even though it's slow, there are no restrictions on generating one token at no cost each turn.
It's a Field Spell, so it's easy to search, so why not try incorporating it seriously?
Even though it's slow, there are no restrictions on generating one token at no cost each turn.
It's a Field Spell, so it's easy to search, so why not try incorporating it seriously?
とき
2014/11/14 23:16
2014/11/14 23:16
A dedicated Field Spell that is useful when you are centering on lower Infernoids as a whole.
Token refining and the effect that can use that token as a cost can produce lower Infernoids for free, but the pain is that the effect that produces tokens does not have an immediate effect.
The 3rd effect is also not very compatible with Infernoid, whose deployment ends when a high-level monster is deployed.
There is a feeling that there are places that are slightly difficult to use, but if it is centered on low-class Infernoid.
Token refining and the effect that can use that token as a cost can produce lower Infernoids for free, but the pain is that the effect that produces tokens does not have an immediate effect.
The 3rd effect is also not very compatible with Infernoid, whose deployment ends when a high-level monster is deployed.
There is a feeling that there are places that are slightly difficult to use, but if it is centered on low-class Infernoid.
かとー
2014/11/14 21:37
2014/11/14 21:37
A Field Spell exclusive to Infernoid.
What they do is support the deployment and become a wall.
The effect itself is strong, but I'm a little hesitant about whether or not to include it... it would be nice if there were slots.
What they do is support the deployment and become a wall.
The effect itself is strong, but I'm a little hesitant about whether or not to include it... it would be nice if there were slots.
Decks with "Void Expansion"
* is adopted as a key card.
● 2019-03-17 Lawnmower Frenzy Noid 2020/July Limited Tournament Edition
● 2015-04-23 Pure Infernoid/Void axis
● 2014-12-24 New idea! Nooidity! Satisfied with the devil!
● 2015-06-05 Lilo Infernoid
● 2015-01-05 Mystery Gate Infernoid @2015.1
● 2015-06-05 Infernoid
● 2014-11-27 I will be Toon Tsukai
● 2015-04-09 New restriction Infernoid
● 2019-08-06 Dystopia Infernoid
● 2015-03-07 Void Axonoid (need advice)
● 2015-01-29 Infernoid (stable)
● 2018-03-16 Demon Lord of the Void
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE SECRET OF EVOLUTION | SECE-JP058 | 2014-11-15 | Normal |
TERMINAL WORLD | TW01-JP114 | 2023-11-25 | Normal |
Ranking and View Num
Rating Score Rank | 6,342 / 13,171 Cards |
---|---|
View Num | 28,149 |
Others
Japanese card name | 煉獄の氾爛 |
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